unreal.LocatorResolveFlags
¶
- class unreal.LocatorResolveFlags¶
Bases:
EnumBase
ELocator Resolve Flags
C++ Source:
Module: UniversalObjectLocator
File: UniversalObjectLocatorResolveParams.h
- ASYNC: LocatorResolveFlags¶
Indicates that the operation should be performed asynchronously if possible. When not combined with WillWait, the caller will never block waiting for the result. When combined with WillWait, the caller will block on this thread until the result is available,
so care needs to be taken avoid a deadlock if there are additional threading constraints on the load.
- Type:
4
- ASYNC_WAIT: LocatorResolveFlags¶
Combination of Async and WillWait.
- Type:
12
- LOAD: LocatorResolveFlags¶
Flag to indicate whether the object should be loaded if it is not currently findable
- Type:
1
- NONE: LocatorResolveFlags¶
0
- UNLOAD: LocatorResolveFlags¶
Flag to indicate whether the object should be unloaded or destroyed. Mutually exclusive with bLoad.
- Type:
2
- WILL_WAIT: LocatorResolveFlags¶
Indicates the calling code is going to block waiting for the result.
- Type:
8