unreal.LoudnessNRTSettings
¶

class
unreal.
LoudnessNRTSettings
(outer=None, name='None')¶ Bases:
unreal.AudioSynesthesiaNRTSettings
ULoudnessNRTSettings
Settings for a ULoudnessNRT analyzer.
C++ Source:
 Plugin: AudioSynesthesia
 Module: AudioSynesthesia
 File: LoudnessNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [ReadWrite] Number of seconds between loudness measurementscurve_type
(LoudnessNRTCurveTypeEnum): [ReadWrite] Type of equal loudness curve used in calculationsmaximum_frequency
(float): [ReadWrite] Maximum analysis frequency for calculating loudness.minimum_frequency
(float): [ReadWrite] Minimum analysis frequency for calculating loudness.noise_floor_db
(float): [ReadWrite] dB level to denote silence. Used when calculating normalized loudness.

analysis_period
¶ (float) – [ReadOnly] Number of seconds between loudness measurements

curve_type
¶ (LoudnessNRTCurveTypeEnum) – [ReadOnly] Type of equal loudness curve used in calculations

maximum_frequency
¶ (float) – [ReadOnly] Maximum analysis frequency for calculating loudness.

minimum_frequency
¶ (float) – [ReadOnly] Minimum analysis frequency for calculating loudness.

noise_floor_db
¶ (float) – [ReadOnly] dB level to denote silence. Used when calculating normalized loudness.