unreal.LoudnessNRTSettings

class unreal.LoudnessNRTSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: AudioSynesthesiaNRTSettings

ULoudnessNRTSettings

Settings for a ULoudnessNRT analyzer.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: LoudnessNRT.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analysis_period (float): [Read-Write] Number of seconds between loudness measurements

  • curve_type (LoudnessNRTCurveTypeEnum): [Read-Write] Type of equal loudness curve used in calculations

  • maximum_frequency (float): [Read-Write] Maximum analysis frequency for calculating loudness.

  • minimum_frequency (float): [Read-Write] Minimum analysis frequency for calculating loudness.

  • noise_floor_db (float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.

property analysis_period: float

[Read-Only] Number of seconds between loudness measurements

Type:

(float)

property curve_type: LoudnessNRTCurveTypeEnum

[Read-Only] Type of equal loudness curve used in calculations

Type:

(LoudnessNRTCurveTypeEnum)

property maximum_frequency: float

[Read-Only] Maximum analysis frequency for calculating loudness.

Type:

(float)

property minimum_frequency: float

[Read-Only] Minimum analysis frequency for calculating loudness.

Type:

(float)

property noise_floor_db: float

[Read-Only] dB level to denote silence. Used when calculating normalized loudness.

Type:

(float)