unreal.LoudnessNRTSettings

class unreal.LoudnessNRTSettings(outer=None, name='None')

Bases: unreal.AudioSynesthesiaNRTSettings

ULoudnessNRTSettings

Settings for a ULoudnessNRT analyzer.

C++ Source:

  • Plugin: AudioSynesthesia
  • Module: AudioSynesthesia
  • File: LoudnessNRT.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analysis_period (float): [Read-Write] Number of seconds between loudness measurements
  • curve_type (LoudnessNRTCurveTypeEnum): [Read-Write] Type of equal loudness curve used in calculations
  • maximum_frequency (float): [Read-Write] Maximum analysis frequency for calculating loudness.
  • minimum_frequency (float): [Read-Write] Minimum analysis frequency for calculating loudness.
  • noise_floor_db (float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.
analysis_period

(float) – [Read-Only] Number of seconds between loudness measurements

curve_type

(LoudnessNRTCurveTypeEnum) – [Read-Only] Type of equal loudness curve used in calculations

maximum_frequency

(float) – [Read-Only] Maximum analysis frequency for calculating loudness.

minimum_frequency

(float) – [Read-Only] Minimum analysis frequency for calculating loudness.

noise_floor_db

(float) – [Read-Only] dB level to denote silence. Used when calculating normalized loudness.