class unreal.LuminARSessionFunctionLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

A function library that provides static/Blueprint functions associated with LuminAR session.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapAR
  • File: LuminARFunctionLibrary.h
classmethod start_lumin_ar_session(world_context_object, latent_info, configuration) → None

Starts a new LuminAR tracking session LuminAR specific configuration. If the session already started and the config isn’t the same, it will stop the previous session and start a new session with the new config. Note that this is a latent action, you can query the session start result by querying GetLuminARSessionStatus() after the latent action finished.