unreal.MIDIDeviceController
¶
- class unreal.MIDIDeviceController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MIDIDeviceControllerBase
MIDIDevice Controller
C++ Source:
Plugin: MIDIDevice
Module: MIDIDevice
File: MIDIDeviceController.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id
(int32): [Read-Write] The unique ID of this devicedevice_name
(str): [Read-Write] The name of this device. This name comes from the MIDI hardware, any might not be uniqueon_midi_event
(OnMIDIEvent): [Read-Write] Register with this to find out about incoming MIDI events from this device
- property device_name: str¶
[Read-Only] The name of this device. This name comes from the MIDI hardware, any might not be unique
- Type:
(str)
- property on_midi_event: OnMIDIEvent¶
[Read-Write] Register with this to find out about incoming MIDI events from this device
- Type: