unreal.MIDIDeviceInfo
¶
- class unreal.MIDIDeviceInfo(device_id: int = 0, device_name: str = '', is_already_in_use: bool = False, is_default_device: bool = False)¶
Bases:
StructBase
MIDIDevice Info
C++ Source:
Plugin: MIDIDevice
Module: MIDIDevice
File: MIDIDeviceManager.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id
(int32): [Read-Write] The unique ID of this MIDI devicedevice_name
(str): [Read-Write] The name of this device. This name comes from the MIDI hardware, any might not be uniqueis_already_in_use
(bool): [Read-Write] Whether the device is already in use. You might not want to create a controller for devices that are busy. Someone else could be using it.is_default_device
(bool): [Read-Write] True if this is the default MIDI device for input on this system
- property device_name: str¶
[Read-Only] The name of this device. This name comes from the MIDI hardware, any might not be unique
- Type:
(str)