unreal.MLDeformerTrainingInputAnim

class unreal.MLDeformerTrainingInputAnim

Bases: StructBase

An animation that is input to the training process. This is a base struct that only contains the animation sequence. For example a geometry cache based model should inherit from this struct and add a geom cache member property.

C++ Source:

  • Plugin: MLDeformerFramework

  • Module: MLDeformerFramework

  • File: MLDeformerTrainingInputAnim.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_sequence (AnimSequence): [Read-Write] The animation sequence. // Show as first property.

  • enabled (bool): [Read-Write] Is this animation enabled? If not, it is excluded from the training process. // Show as last property.

  • end_frame (int32): [Read-Write] The end frame number of the range of included frames. Only used when not all frames are included.

  • start_frame (int32): [Read-Write] The start frame number of the range of included frames. Only used when not all frames are included.

  • use_custom_range (bool): [Read-Write] On default all frames are included, unless we specify a custom frame include range.