unreal.MLDeformerTrainingInputAnim
¶
- class unreal.MLDeformerTrainingInputAnim¶
Bases:
StructBase
An animation that is input to the training process. This is a base struct that only contains the animation sequence. For example a geometry cache based model should inherit from this struct and add a geom cache member property.
C++ Source:
Plugin: MLDeformerFramework
Module: MLDeformerFramework
File: MLDeformerTrainingInputAnim.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_sequence
(AnimSequence): [Read-Write] The animation sequence. // Show as first property.enabled
(bool): [Read-Write] Is this animation enabled? If not, it is excluded from the training process. // Show as last property.end_frame
(int32): [Read-Write] The end frame number of the range of included frames. Only used when not all frames are included.start_frame
(int32): [Read-Write] The start frame number of the range of included frames. Only used when not all frames are included.use_custom_range
(bool): [Read-Write] On default all frames are included, unless we specify a custom frame include range.