unreal.MagicLeapContact

class unreal.MagicLeapContact(id='', name='', phone_numbers=[], email_addresses=[])

Bases: unreal.StructBase

Representation of available information for a single contact in an address book.

C++ Source:

  • Plugin: MagicLeapContacts
  • Module: MagicLeapContacts
  • File: MagicLeapContactsTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • email_addresses (Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s email addresses.
  • id (str): [Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.:
  • name (str): [Read-Write] Contacts’s name.
  • phone_numbers (Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s phone numbers.
email_addresses

(Array(MagicLeapTaggedAttribute)) – [Read-Write] Contacts’s email addresses.

id

(str) – [Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.:

name

(str) – [Read-Write] Contacts’s name.

phone_numbers

(Array(MagicLeapTaggedAttribute)) – [Read-Write] Contacts’s phone numbers.