class unreal.MagicLeapEyeTrackerFunctionLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Magic Leap Eye Tracker Function Library

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapEyeTracker
  • File: MagicLeapEyeTrackerModule.h
classmethod get_calibration_status() → MagicLeapEyeTrackingCalibrationStatus

Get Calibration Status

Return type:MagicLeapEyeTrackingCalibrationStatus

Get Eye Blink State

Returns:blink_state (MagicLeapEyeBlinkState):
Return type:MagicLeapEyeBlinkState or None
classmethod get_fixation_comfort() → MagicLeapFixationComfort or None

Get Fixation Comfort

Returns:fixation_comfort (MagicLeapFixationComfort):
Return type:MagicLeapFixationComfort or None
classmethod is_eye_tracker_calibrated() → bool

False if the calibration status is none, otherwise returns true, even with a bad calibration. If not, user should be advised to run the Eye Calibrator app on the device. deprecated: Please use GetCalibrationStatus instead

Return type:bool