unreal.MagicLeapHandMesh

class unreal.MagicLeapHandMesh(data_count=0, data=[])

Bases: unreal.StructBase

Stores MLHandMeshBlock data.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapHandMeshing
  • File: MagicLeapHandMeshingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (Array(MagicLeapHandMeshBlock)): [Read-Write] The mesh data
  • data_count (int32): [Read-Write] Number of meshes available in data
data

(Array(MagicLeapHandMeshBlock)) – [Read-Write] The mesh data

data_count

(int32) – [Read-Write] Number of meshes available in data