unreal.MagicLeapPlaneBoundaries

class unreal.MagicLeapPlaneBoundaries(id=[], boundaries=[])

Bases: unreal.StructBase

Represents multiple regions on a 2D plane.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapPlanes
  • File: MagicLeapPlanesTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • boundaries (Array(MagicLeapPlaneBoundary)): [Read-Write] The polygon that defines the region.
  • id (Guid): [Read-Write] Plane ID, the same value associating to the ID in FMagicLeapPlaneResult if they belong to the same plane.
boundaries

(Array(MagicLeapPlaneBoundary)) – [Read-Write] The polygon that defines the region.

id

(Guid) – [Read-Write] Plane ID, the same value associating to the ID in FMagicLeapPlaneResult if they belong to the same plane.