unreal.MagicLeapPolygon

class unreal.MagicLeapPolygon(vertices=[])

Bases: unreal.StructBase

Magic Leap Polygon

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapPlanes
  • File: MagicLeapPlanesTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vertices (Array(Vector)): [Read-Write] The polygon that defines the region.
vertices

(Array(Vector)) – [Read-Write] The polygon that defines the region.