unreal.MarkerSyncAnimPosition

class unreal.MarkerSyncAnimPosition(previous_marker_name: Name = 'None', next_marker_name: Name = 'None', position_between_markers: float = 0.0)

Bases: StructBase

Represent a current play position in an animation based on sync markers

C++ Source:

  • Module: Engine

  • File: AnimationAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • next_marker_name (Name): [Read-Write] The marker we are heading towards

  • position_between_markers (float): [Read-Write] Value between 0 and 1 representing where we are:

    0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two

  • previous_marker_name (Name): [Read-Write] The marker we have passed

property next_marker_name: Name

[Read-Write] The marker we are heading towards

Type:

(Name)

property position_between_markers: float

[Read-Write] Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two

Type:

(float)

property previous_marker_name: Name

[Read-Write] The marker we have passed

Type:

(Name)