unreal.MaterialExpressionGoogleARCorePassthroughCamera
¶
- class unreal.MaterialExpressionGoogleARCorePassthroughCamera(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Implements a node sampling from the ARCore Passthrough external texture.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreRendering
File: MaterialExpressionGoogleARCorePassthroughCamera.h
Editor Properties: (see get_editor_property/set_editor_property)
const_coordinate
(uint32): [Read-Write] only used if Coordinates are not hooked up.desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]