unreal.MaterialExpressionSceneTexture

class unreal.MaterialExpressionSceneTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Material Expression Scene Texture

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSceneTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • filtered (bool): [Read-Write] Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • scene_texture_id (SceneTextureId): [Read-Write] Which scene texture (screen aligned texture) we want to make a lookup into