class unreal.MaterialExpressionStaticComponentMaskParameter(outer=None, name='None')

Bases: unreal.MaterialExpressionParameter

Material Expression Static Component Mask Parameter

C++ Source:

  • Module: Engine
  • File: MaterialExpressionStaticComponentMaskParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_a (bool): [Read-Write] Default A
  • default_b (bool): [Read-Write] Default B
  • default_g (bool): [Read-Write] Default G
  • default_r (bool): [Read-Write] Default R
  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).
  • group (Name): [Read-Write] The name of the parameter Group to display in MaterialInstance Editor. Default is None group
  • parameter_name (Name): [Read-Write] The name of the parameter
  • sort_priority (int32): [Read-Write] Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.