unreal.MaterialExpressionSubstrateSlabBSDF
¶
- class unreal.MaterialExpressionSubstrateSlabBSDF(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionSubstrateBSDF
Material Expression Substrate Slab BSDF
C++ Source:
Module: Engine
File: MaterialExpressionSubstrate.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]specular_profile
(SpecularProfile): [Read-Write] SpecularProfile, for modulating specular appearance and simulating more complex visuals such as iridescence.subsurface_profile
(SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Substrate diffuse node, and the material node at the moment.use_sss_diffusion
(bool): [Read-Write] Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior. This option trades quality over performance and will result into visual differences.
- property specular_profile: SpecularProfile¶
[Read-Only] SpecularProfile, for modulating specular appearance and simulating more complex visuals such as iridescence.
- Type:
- property subsurface_profile: SubsurfaceProfile¶
[Read-Only] SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Substrate diffuse node, and the material node at the moment.
- Type: