class unreal.MaterialExpressionTime(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Time

C++ Source:

  • Module: Engine
  • File: MaterialExpressionTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).
  • ignore_pause (bool): [Read-Write] This time continues advancing regardless of whether the game is paused.
  • override_period (bool): [Read-Write] Enables or disables the Period value.
  • period (float): [Read-Write] Period at which to wrap around time