unreal.MaterialExpressionVectorNoise

class unreal.MaterialExpressionVectorNoise(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Material Expression Vector Noise

C++ Source:

  • Module: Engine

  • File: MaterialExpressionVectorNoise.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • noise_function (VectorNoiseFunction): [Read-Write] Noise function, affects performance and look

  • quality (int32): [Read-Write] For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality

  • tile_size (uint32): [Read-Write] How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of three

  • tiling (bool): [Read-Write] Whether tile the noise pattern, useful for baking to seam-free repeating textures

  • world_position_origin_type (PositionOrigin): [Read-Write] Defines the reference space for the Position input.