unreal.MaterialUsage
¶
- class unreal.MaterialUsage¶
Bases:
EnumBase
EMaterial Usage
C++ Source:
Module: Engine
File: MaterialInterface.h
- MATUSAGE_BEAM_TRAILS: MaterialUsage¶
2
- MATUSAGE_CLOTHING: MaterialUsage¶
9
- MATUSAGE_GEOMETRY_CACHE: MaterialUsage¶
13
- MATUSAGE_GEOMETRY_COLLECTIONS: MaterialUsage¶
8
- MATUSAGE_HAIR_STRANDS: MaterialUsage¶
15
- MATUSAGE_HETEROGENEOUS_VOLUMES: MaterialUsage¶
20
- MATUSAGE_INSTANCED_STATIC_MESHES: MaterialUsage¶
7
- MATUSAGE_LIDAR_POINT_CLOUD: MaterialUsage¶
16
- MATUSAGE_MESH_PARTICLES: MaterialUsage¶
3
- MATUSAGE_MORPH_TARGETS: MaterialUsage¶
5
- MATUSAGE_NANITE: MaterialUsage¶
18
- MATUSAGE_NIAGARA_MESH_PARTICLES: MaterialUsage¶
12
- MATUSAGE_NIAGARA_RIBBONS: MaterialUsage¶
11
- MATUSAGE_NIAGARA_SPRITES: MaterialUsage¶
10
- MATUSAGE_PARTICLE_SPRITES: MaterialUsage¶
1
- MATUSAGE_SKELETAL_MESH: MaterialUsage¶
0
- MATUSAGE_SPLINE_MESH: MaterialUsage¶
6
- MATUSAGE_STATIC_LIGHTING: MaterialUsage¶
4
- MATUSAGE_VIRTUAL_HEIGHTFIELD_MESH: MaterialUsage¶
17
- MATUSAGE_VOLUMETRIC_CLOUD: MaterialUsage¶
19
- MATUSAGE_WATER: MaterialUsage¶
14