unreal.MediaFrameworkCapturePanel

class unreal.MediaFrameworkCapturePanel(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Media Framework Capture Panel

C++ Source:

  • Plugin: MediaFrameworkUtilities

  • Module: MediaFrameworkUtilitiesEditor

  • File: MediaFrameworkCapturePanelBlueprintLibrary.h

add_render_target_capture(media_output, render_target, capture_options) None

Add a render target 2d to be captured.

Parameters:
add_viewport_capture(media_output, camera, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) None

Add a camera to be used when capturing the current viewport.

Parameters:
empty_render_target_capture() None

Clear all the render target captures.

empty_viewport_capture() None

Clear all the viewport captures.

set_current_viewport_capture(media_output, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) None

Change the setting for capturing the current viewport.

Parameters:
start_capture() None

Capture the camera’s viewport and the render target.

stop_capture() None

Stop the current capture.