unreal.MediaFrameworkCapturePanel
¶
- class unreal.MediaFrameworkCapturePanel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Media Framework Capture Panel
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilitiesEditor
File: MediaFrameworkCapturePanelBlueprintLibrary.h
- add_render_target_capture(media_output, render_target, capture_options) None ¶
Add a render target 2d to be captured.
- Parameters:
media_output (MediaOutput) –
render_target (TextureRenderTarget2D) –
capture_options (MediaCaptureOptions) –
- add_viewport_capture(media_output, camera, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) None ¶
Add a camera to be used when capturing the current viewport.
- Parameters:
media_output (MediaOutput) –
camera (Actor) –
capture_options (MediaCaptureOptions) –
view_mode (ViewModeIndex) –
- set_current_viewport_capture(media_output, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) None ¶
Change the setting for capturing the current viewport.
- Parameters:
media_output (MediaOutput) –
capture_options (MediaCaptureOptions) –
view_mode (ViewModeIndex) –