unreal.MediaIOOutputConfiguration

class unreal.MediaIOOutputConfiguration

Bases: unreal.StructBase

Configuration of a device output.

C++ Source:

  • Plugin: MediaIOFramework
  • Module: MediaIOCore
  • File: MediaIOCoreDefinitions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key_port_identifier (int32): [Read-Only] The port of the video channel on the device to output the key to. ‘Frame Buffer Pixel Format’ must be set to at least 8 bits of alpha.: ‘Enable alpha channel support in post-processing’ must be set to ‘Allow through tonemapper’.:
  • media_configuration (MediaIOConfiguration): [Read-Only] The signal output format.
  • output_reference (MediaIOReferenceType): [Read-Only] The Device output sync with either its internal clock, an external reference, or an other input.
  • output_type (MediaIOOutputType): [Read-Only] Whether to output the fill or the fill and key.
  • reference_port_identifier (int32): [Read-Only] The port of the video channel on the device to output the synchronize to.