class unreal.MediaSource(outer=None, name='None')

Bases: unreal.Object

Abstract base class for media sources.

Media sources describe the location and/or settings of media objects that can be played in a media player, such as a video file on disk, a video stream on the internet, or a web cam attached to or built into the target device. The location is encoded as a media URL string, whose URI scheme and optional file extension will be used to locate a suitable media player.

C++ Source:

  • Module: MediaAssets
  • File: MediaSource.h
get_url() → str

Get the media source’s URL string (must be implemented in child classes). GetProxies:

Returns:The media URL.
Return type:str
validate() → bool

Validate the media source settings (must be implemented in child classes).

Returns:true if validation passed, false otherwise.
Return type:bool