unreal.MediaTextureResourceSettings

class unreal.MediaTextureResourceSettings

Bases: StructBase

This struct is used to expose Media Texture settings via Media Plate Component and is a mirror of some of the settings.

C++ Source:

  • Plugin: MediaPlate

  • Module: MediaPlate

  • File: MediaPlateComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_num_mips (uint8): [Read-Write] Current number of mips to be generated as output

  • enable_gen_mips (bool): [Read-Write] Enable mips generation