class unreal.MeshBlockSelectorInterface(outer=None, name='None')

Bases: unreal.Interface

Mesh Block Selector Interface

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeap
  • File: MeshBlockSelectorInterface.h
select_mesh_blocks(new_mesh_info) -> Array(MeshBlockRequest)

Given the new mesh information, select the blocks you want to keep and the level of detail for each of those blocks.

Parameters:new_mesh_info (MLTrackingMeshInfo) – Information on the latest mesh blocks available.
Returns:requested_mesh (Array(MeshBlockRequest)): output array containing details of blocks for whom the mesh should be requested.
Return type:Array(MeshBlockRequest)