unreal.MeshSubstitutionDataTable

class unreal.MeshSubstitutionDataTable(search_string='', string_match=EditorScriptingStringMatchType.CONTAINS, mesh_replacement=None)

Bases: unreal.TableRowBase

  • Simple struct for the table row used for UDataprepOperationsLibrary::SubstituteMaterials

C++ Source:

  • Plugin: DataPrepEditor
  • Module: DataprepLibraries
  • File: DataPrepOperationsLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh_replacement (StaticMesh): [Read-Write] Mesh to use for the substitution
  • search_string (str): [Read-Write] Name of the mesh(es) to search for. Wildcard is supported
  • string_match (EditorScriptingStringMatchType): [Read-Write] Type of matching to perform with SearchString string
mesh_replacement

(StaticMesh) – [Read-Only] Mesh to use for the substitution

search_string

(str) – [Read-Only] Name of the mesh(es) to search for. Wildcard is supported

string_match

(EditorScriptingStringMatchType) – [Read-Only] Type of matching to perform with SearchString string