unreal.MetasoundFrontendClassName

class unreal.MetasoundFrontendClassName(namespace: Name = 'None', name: Name = 'None', variant: Name = 'None')

Bases: StructBase

Name of a Metasound class

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundFrontend

  • File: MetasoundFrontendDocument.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name of class.

  • namespace (Name): [Read-Write] Namespace of class.

  • variant (Name): [Read-Write] Variant of class. The Variant is used to describe an equivalent class which performs the same operation but on differing types.

property name: Name

[Read-Write] Name of class.

Type:

(Name)

property namespace: Name

[Read-Write] Namespace of class.

Type:

(Name)

property variant: Name

[Read-Write] Variant of class. The Variant is used to describe an equivalent class which performs the same operation but on differing types.

Type:

(Name)