unreal.MidiSongPos
¶
- class unreal.MidiSongPos(seconds_from_bar_one: float = 0.0, seconds_including_count_in: float = 0.0, time_sig_numerator: int = 0, time_sig_denominator: int = 0, tempo: float = 0.0, bars_including_count_in: float = 0.0, beats_including_count_in: float = 0.0, beat_type: MusicalBeatType = Ellipsis, timestamp: MusicTimestamp = Ellipsis)¶
Bases:
StructBase
Position within a song (midi info)
C++ Source:
Plugin: Harmonix
Module: HarmonixMidi
File: MidiSongPos.h
Editor Properties: (see get_editor_property/set_editor_property)
bars_including_count_in
(float): [Read-Write]beat_type
(MusicalBeatType): [Read-Write] total beats from the beginning of the song.beats_including_count_in
(float): [Read-Write] total bars from the beginning of the song.seconds_from_bar_one
(float): [Read-Write]seconds_including_count_in
(float): [Read-Write] total seconds from bar 1 beat 1. (negative for count-in and/or pickup bars)tempo
(float): [Read-Write]time_sig_denominator
(int32): [Read-Write]time_sig_numerator
(int32): [Read-Write] total seconds from the beginning of the musical content (ie. includes all count-in and pickup bars)timestamp
(MusicTimestamp): [Read-Write]
- property beat_type: MusicalBeatType¶
[Read-Only] total beats from the beginning of the song.
- Type:
- property beats_including_count_in: float¶
[Read-Only] total bars from the beginning of the song.
- Type:
(float)
- property seconds_including_count_in: float¶
[Read-Only] total seconds from bar 1 beat 1. (negative for count-in and/or pickup bars)
- Type:
(float)
- property time_sig_numerator: int¶
[Read-Only] total seconds from the beginning of the musical content (ie. includes all count-in and pickup bars)
- Type:
(int32)
- property timestamp: MusicTimestamp¶
[Read-Only]
- Type: