unreal.MigrationOptions
¶
- class unreal.MigrationOptions(prompt: bool = False, ignore_dependencies: bool = False, asset_conflict: AssetMigrationConflict = Ellipsis, orphan_folder: str = '')¶
Bases:
StructBase
Migration Options
C++ Source:
Module: AssetTools
File: IAssetTools.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_conflict
(AssetMigrationConflict): [Read-Write] What to do when Assets are conflicting on the destinationignore_dependencies
(bool): [Read-Write] Ignore dependencies of assets, only migrate the given assets. usefull for automation. This will not migrate the actors of a OFPA (one file per actor) levelorphan_folder
(str): [Read-Write] Destination for assets that don’t have a corresponding content folder. If left empty those assets are not migrated. (Not used by the new migration)prompt
(bool): [Read-Write] Prompt user for confirmation (always false through scripting)
- property asset_conflict: AssetMigrationConflict¶
[Read-Write] What to do when Assets are conflicting on the destination
- Type:
- property ignore_dependencies: bool¶
[Read-Write] Ignore dependencies of assets, only migrate the given assets. usefull for automation. This will not migrate the actors of a OFPA (one file per actor) level
- Type:
(bool)