unreal.ModularRig

class unreal.ModularRig(outer: Object | None = None, name: Name | str = 'None')

Bases: ControlRig

Runs logic for mapping input data to transforms (the “Rig”)

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ModularRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • on_control_selected_bp (OnControlSelectedBP): [Read-Write]