unreal.ModularRigSettings
¶
- class unreal.ModularRigSettings(auto_resolve: bool = False)¶
Bases:
StructBase
Modular Rig Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigModuleDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_resolve
(bool): [Read-Write] Whether or not to autoresolve secondary connectors once the primary connector is resolved