unreal.ModularRigSettings

class unreal.ModularRigSettings(auto_resolve: bool = False)

Bases: StructBase

Modular Rig Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigModuleDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_resolve (bool): [Read-Write] Whether or not to autoresolve secondary connectors once the primary connector is resolved

property auto_resolve: bool

[Read-Write] Whether or not to autoresolve secondary connectors once the primary connector is resolved

Type:

(bool)