unreal.MovementSettingsInputs

class unreal.MovementSettingsInputs(max_speed: float = 0.0, acceleration: float = 0.0)

Bases: MoverDataStructBase

Data block containing movement settings inputs that are networked from client to server. This is useful if settings changes need to be predicted on the client and synced on the server. Also supports rewind/resimulation of settings changes.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: PhysicsMoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration (float): [Read-Write] Maximum acceleration in cm/s^2

  • max_speed (float): [Read-Write] Maximum speed in cm/s

property acceleration: float

[Read-Write] Maximum acceleration in cm/s^2

Type:

(float)

property max_speed: float

[Read-Write] Maximum speed in cm/s

Type:

(float)