unreal.MoverDataPersistence

class unreal.MoverDataPersistence(required_type: ScriptStruct = Ellipsis, copy_from_prior_frame: bool = False)

Bases: StructBase

Info about data collection types that should always be present, and how they should propagate from one frame to the next

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • copy_from_prior_frame (bool): [Read-Write] If true, values will be copied from the prior frame. Otherwise, they will be default-initialized.

  • required_type (ScriptStruct): [Read-Write] The type that should propagate between frames

property copy_from_prior_frame: bool

[Read-Write] If true, values will be copied from the prior frame. Otherwise, they will be default-initialized.

Type:

(bool)

property required_type: ScriptStruct

[Read-Write] The type that should propagate between frames

Type:

(ScriptStruct)