unreal.MoverExampleAbilityInputs

class unreal.MoverExampleAbilityInputs(is_dash_just_pressed: bool = False, is_aim_pressed: bool = False, is_vault_just_pressed: bool = False, wants_to_start_ziplining: bool = False)

Bases: MoverDataStructBase

Data block containing extended ability inputs used by MoverExamples characters

C++ Source:

  • Plugin: MoverExamples

  • Module: MoverExamples

  • File: AbilityInputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_aim_pressed (bool): [Read-Write]

  • is_dash_just_pressed (bool): [Read-Write]

  • is_vault_just_pressed (bool): [Read-Write]

  • wants_to_start_ziplining (bool): [Read-Write]

property is_aim_pressed: bool

[Read-Write]

Type:

(bool)

property is_dash_just_pressed: bool

[Read-Write]

Type:

(bool)

property is_vault_just_pressed: bool

[Read-Write]

Type:

(bool)

property wants_to_start_ziplining: bool

[Read-Write]

Type:

(bool)