unreal.MoverOnImpactParams
¶
- class unreal.MoverOnImpactParams(movement_mode_name: Name = 'None', hit_result: HitResult = Ellipsis, attempted_move_delta: Vector = Ellipsis)¶
Bases:
StructBase
Struct to hold params for when an impact happens. This contains all of the data for impacts including what gets passed to the FMover_OnImpact delegate
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attempted_move_delta
(Vector): [Read-Write] The original move that was being performed when the impact happenedhit_result
(HitResult): [Read-Write] The hit result of the impactmovement_mode_name
(Name): [Read-Write] Name of the movement mode this actor is currently in at the time of the impact