unreal.MoverOnImpactParams

class unreal.MoverOnImpactParams(movement_mode_name: Name = 'None', hit_result: HitResult = Ellipsis, attempted_move_delta: Vector = Ellipsis)

Bases: StructBase

Struct to hold params for when an impact happens. This contains all of the data for impacts including what gets passed to the FMover_OnImpact delegate

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attempted_move_delta (Vector): [Read-Write] The original move that was being performed when the impact happened

  • hit_result (HitResult): [Read-Write] The hit result of the impact

  • movement_mode_name (Name): [Read-Write] Name of the movement mode this actor is currently in at the time of the impact

property attempted_move_delta: Vector

[Read-Write] The original move that was being performed when the impact happened

Type:

(Vector)

property hit_result: HitResult

[Read-Write] The hit result of the impact

Type:

(HitResult)

property movement_mode_name: Name

[Read-Write] Name of the movement mode this actor is currently in at the time of the impact

Type:

(Name)