unreal.Mover_OnLanded
¶
- class unreal.Mover_OnLanded(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Fired after the actor lands on a valid surface. First param is the name of the mode this actor is in after landing. Second param is the hit result from hitting the floor.
C++ Source:
Plugin: Mover
Module: Mover
File: FallingMode.h