unreal.Mover_OnLanded

class unreal.Mover_OnLanded(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fired after the actor lands on a valid surface. First param is the name of the mode this actor is in after landing. Second param is the hit result from hitting the floor.

Parameters:

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: FallingMode.h