unreal.MovieGraphAudioOutputNode

class unreal.MovieGraphAudioOutputNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphFileOutputNode

A node which outputs .wav audio after all renders have completed.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphAudioOutputNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • file_name_format (str): [Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

  • override_file_name_format (bool): [Read-Write]