unreal.MovieGraphCoreTimeStep

class unreal.MovieGraphCoreTimeStep(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphTimeStepBase

Provides common logic for typical time-step functionality.

The number of temporal sub-samples is read from the graph for each output frame, and we then take the time the shutter is open and break it into that many sub-samples. Subclasses must implement GetNextTemporalRangeIndex() to indicate the index of the next temporal sub-sample.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphCoreTimeStep.h