unreal.MovieGraphCoreTimeStep
¶
- class unreal.MovieGraphCoreTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphTimeStepBase
Provides common logic for typical time-step functionality.
The number of temporal sub-samples is read from the graph for each output frame, and we then take the time the shutter is open and break it into that many sub-samples. Subclasses must implement GetNextTemporalRangeIndex() to indicate the index of the next temporal sub-sample.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphCoreTimeStep.h