unreal.MovieGraphRenderLayer

class unreal.MovieGraphRenderLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Provides a means of assembling modifiers together to generate a desired view of a scene.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphRenderLayerSubsystem.h

add_modifier(modifier) None

Add Modifier

Parameters:

modifier (MovieGraphCollectionModifier) –

apply(world) None

Apply

Parameters:

world (World) –

get_collection_by_name(name) MovieGraphCollection

Get Collection by Name

Parameters:

name (str) –

Return type:

MovieGraphCollection

get_modifiers() Array[MovieGraphCollectionModifier]

Get Modifiers

Return type:

Array[MovieGraphCollectionModifier]

get_render_layer_name() Name

Get Render Layer Name

Return type:

Name

remove_modifier(modifier) None

Remove Modifier

Parameters:

modifier (MovieGraphCollectionModifier) –

revert() None

Revert

set_render_layer_name(new_name) None

Set Render Layer Name

Parameters:

new_name (Name) –