unreal.MovieGraphVariableNode
¶
- class unreal.MovieGraphVariableNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNode
A node which gets the value of a variable which has been defined on the graph.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphVariableNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).
- get_variable() MovieGraphVariable ¶
Gets the variable that this node represents.
- Return type:
- set_variable(variable) None ¶
Sets the variable that this node represents.
- Parameters:
variable (MovieGraphVariable) –