unreal.MovieGraphVersioningSettings

class unreal.MovieGraphVersioningSettings(auto_versioning: bool = False, version_number: int = 0)

Bases: StructBase

Movie Graph Versioning Settings

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphGlobalOutputSettingNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_versioning (bool): [Read-Write] If true, {version} tokens specified in the Output Directory and File Name Format properties will automatically be incremented with each local render. If false, the version specified in Version Number will be used instead.

    Auto-versioning will search across all render branches and use the highest version found as the basis for the next version used.

  • version_number (int32): [Read-Write] The value to use for the version token if versions are not automatically incremented (Auto Version is off).

property auto_versioning: bool

[Read-Write] If true, {version} tokens specified in the Output Directory and File Name Format properties will automatically be incremented with each local render. If false, the version specified in Version Number will be used instead.

Auto-versioning will search across all render branches and use the highest version found as the basis for the next version used.

Type:

(bool)

property version_number: int

[Read-Write] The value to use for the version token if versions are not automatically incremented (Auto Version is off).

Type:

(int32)