unreal.MovieGraphWidgetRendererBaseNode

class unreal.MovieGraphWidgetRendererBaseNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphRenderPassNode

Base node containing common logic for nodes that render widgets.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphWidgetRendererBaseNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • composite_onto_final_image (bool): [Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_b_composite_onto_final_image (bool): [Read-Write]

property composite_onto_final_image: bool

[Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.

Type:

(bool)

property override_b_composite_onto_final_image: bool

[Read-Write]

Type:

(bool)