unreal.MoviePipelineAvidDNxOutput
¶
- class unreal.MoviePipelineAvidDNxOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineVideoOutputBase
Forward Declare
C++ Source:
Plugin: AvidDNxMedia
Module: AvidDNxMedia
File: MoviePipelineAvidDNxOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_encoding_threads
(int32): [Read-Write] How many threads should the AvidDNx Encoders use to encode frames?use_compression
(bool): [Read-Write] Should we use a lossy compression for the output?