unreal.MoviePipelineAvidDNxOutput

class unreal.MoviePipelineAvidDNxOutput(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineVideoOutputBase

Forward Declare

C++ Source:

  • Plugin: AvidDNxMedia

  • Module: AvidDNxMedia

  • File: MoviePipelineAvidDNxOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_of_encoding_threads (int32): [Read-Write] How many threads should the AvidDNx Encoders use to encode frames?

  • use_compression (bool): [Read-Write] Should we use a lossy compression for the output?

property number_of_encoding_threads: int

[Read-Write] How many threads should the AvidDNx Encoders use to encode frames?

Type:

(int32)

property use_compression: bool

[Read-Write] Should we use a lossy compression for the output?

Type:

(bool)