unreal.MoviePipelineBurnInSetting

class unreal.MoviePipelineBurnInSetting(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineRenderPass

Movie Pipeline Burn in Setting

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineSettings

  • File: MoviePipelineBurnInSetting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • burn_in_class (SoftClassPath): [Read-Write]

  • composite_onto_final_image (bool): [Read-Write] If true, the Burn In image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.

property burn_in_class: SoftClassPath

[Read-Write]

Type:

(SoftClassPath)

property composite_onto_final_image: bool

[Read-Write] If true, the Burn In image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.

Type:

(bool)