unreal.MoviePipelineBurnInSetting
¶
- class unreal.MoviePipelineBurnInSetting(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineRenderPass
Movie Pipeline Burn in Setting
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineSettings
File: MoviePipelineBurnInSetting.h
Editor Properties: (see get_editor_property/set_editor_property)
burn_in_class
(SoftClassPath): [Read-Write]composite_onto_final_image
(bool): [Read-Write] If true, the Burn In image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.
- property burn_in_class: SoftClassPath¶
[Read-Write]
- Type: