unreal.MoviePipelineObjectIdRenderPass

class unreal.MoviePipelineObjectIdRenderPass(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineImagePassBase

Movie Pipeline Object Id Render Pass

C++ Source:

  • Plugin: MoviePipelineMaskRenderPass

  • Module: MoviePipelineMaskRenderPass

  • File: MoviePipelineObjectIdPass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id_type (MoviePipelineObjectIdPassIdType): [Read-Write]

  • include_translucent_objects (bool): [Read-Write] If true, translucent objects will be included in the ObjectId pass (but as an opaque layer due to limitations). False will omit translucent objects.

property id_type: MoviePipelineObjectIdPassIdType

[Read-Write]

Type:

(MoviePipelineObjectIdPassIdType)

property include_translucent_objects: bool

[Read-Write] If true, translucent objects will be included in the ObjectId pass (but as an opaque layer due to limitations). False will omit translucent objects.

Type:

(bool)