unreal.MoviePipelineWidgetRenderer
¶
- class unreal.MoviePipelineWidgetRenderer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineRenderPass
Movie Pipeline Widget Renderer
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineSettings
File: MoviePipelineWidgetRenderSetting.h
Editor Properties: (see get_editor_property/set_editor_property)
composite_onto_final_image
(bool): [Read-Write] If true, the widget renderer image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.