class unreal.MovieScene3DTransformSection(outer=None, name='None')

Bases: unreal.MovieSceneSection

A 3D transform section

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieScene3DTransformSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing
  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options
  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive
  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked
  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.
  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.
  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active
  • show3d_trajectory (Show3DTrajectory): [Read-Write] Whether to show the 3d trajectory
  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
  • use_quaternion_interpolation (bool): [Read-Write] Whether to use a quaternion linear interpolation between keys. This finds the ‘shortest’ distance between keys