unreal.MovieSceneCapture
¶
- class unreal.MovieSceneCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Class responsible for capturing scene data
C++ Source:
Module: MovieSceneCapture
File: MovieSceneCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_command_line_arguments
(str): [Read-Write] Additional command line arguments to pass to the external process when capturingaudio_capture_protocol
(MovieSceneAudioCaptureProtocolBase): [Read-Only]audio_capture_protocol_type
(SoftClassPath): [Read-Write] The type of capture protocol to use for audio data.close_editor_when_capture_starts
(bool): [Read-Write] When enabled, the editor will shutdown when the capture startsimage_capture_protocol
(MovieSceneImageCaptureProtocolBase): [Read-Only] Capture protocol responsible for actually capturing frame dataimage_capture_protocol_type
(SoftClassPath): [Read-Write] The type of capture protocol to use for image datainherited_command_line_arguments
(str): [Read-Write] Command line arguments inherited from this processsettings
(MovieSceneCaptureSettings): [Read-Write] Settings that define how to captureuse_separate_process
(bool): [Read-Write] Whether to capture the movie in a separate process or not
- property additional_command_line_arguments: str¶
[Read-Write] Additional command line arguments to pass to the external process when capturing
- Type:
(str)
- property close_editor_when_capture_starts: bool¶
[Read-Write] When enabled, the editor will shutdown when the capture starts
- Type:
(bool)
- get_audio_capture_protocol() MovieSceneCaptureProtocolBase ¶
Get Audio Capture Protocol
- Return type:
- get_image_capture_protocol() MovieSceneCaptureProtocolBase ¶
Access the capture protocol we are using
- Return type:
- property inherited_command_line_arguments: str¶
[Read-Write] Command line arguments inherited from this process
- Type:
(str)
- property settings: MovieSceneCaptureSettings¶
[Read-Write] Settings that define how to capture
- Type: