class unreal.MovieSceneLevelVisibilitySection(outer=None, name='None')

Bases: unreal.MovieSceneSection

A section for use with the movie scene level visibility track, which controls streamed level visibility.

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneLevelVisibilitySection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing
  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options
  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive
  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked
  • level_names (Array(Name)): [Read-Write] The short names of the levels who’s visibility is controlled by this section.
  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.
  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.
  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active
  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
  • visibility (LevelVisibility): [Read-Write] Whether or not the levels in this section should be visible or hidden.
get_level_names() -> Array(Name)

Get Level Names

Return type:Array(Name)
get_visibility() → LevelVisibility

Get Visibility

Return type:LevelVisibility
set_level_names(level_names) → None

Set Level Names

Parameters:level_names (Array(Name)) –
set_visibility(visibility) → None

Set Visibility

Parameters:visibility (LevelVisibility) –