unreal.MovieSceneNiagaraCacheParams
¶
- class unreal.MovieSceneNiagaraCacheParams¶
Bases:
MovieSceneBaseCacheParams
Movie Scene Niagara Cache Params
C++ Source:
Plugin: NiagaraSimCaching
Module: NiagaraSimCaching
File: MovieSceneNiagaraCacheSection.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_parameters
(NiagaraSimCacheCreateParameters): [Read-Write]cache_replay_play_mode
(NiagaraSimCacheSectionPlayMode): [Read-Write] What should the effect do when the track has no cache data to displayend_frame_offset
(FrameNumber): [Read-Write] The offset into the end of the animation clipfirst_loop_start_frame_offset
(FrameNumber): [Read-Write] The offset for the first loop of the animation cliplock_cache_to_read_only
(bool): [Read-Write] If true then the section properties might still be changed (so the section itself is not locked), but the cache cannot be rerecorded to prevent accidentally overriding the data withinoverride_quality_level
(bool): [Read-Write]play_rate
(float): [Read-Write] The playback rate of the animation cliprecord_quality_level
(PerQualityLevels): [Read-Write] If set, then the engine scalability setting will be overriden with this value when recording a new cache for this trackreverse
(bool): [Read-Write] Reverse the playback of the animation clipsection_stretch_mode
(NiagaraSimCacheSectionStretchMode): [Read-Write] What should the effect do when the cache section is stretched?sim_cache
(NiagaraSimCache): [Read-Write] The sim cache this section plays and records intostart_frame_offset
(FrameNumber): [Read-Write] The offset into the beginning of the animation clip