unreal.MovieSceneSequencePlaybackSettings

class unreal.MovieSceneSequencePlaybackSettings(auto_play: bool = False, loop_count: MovieSceneSequenceLoopCount = Ellipsis, play_rate: float = 0.0, start_time: float = 0.0, random_start_time: bool = False, restore_state: bool = False, disable_movement_input: bool = False, disable_look_at_input: bool = False, hide_player: bool = False, hide_hud: bool = False, disable_camera_cuts: bool = False, pause_at_end: bool = False)

Bases: StructBase

Settings for the level sequence player actor.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSequencePlaybackSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_play (bool): [Read-Write] Auto-play the sequence when created

  • disable_camera_cuts (bool): [Read-Write] Disable camera cuts

  • disable_look_at_input (bool): [Read-Write] Disable LookAt Input from player during play

  • disable_movement_input (bool): [Read-Write] Disable Input from player during play

  • dynamic_weighting (bool): [Read-Write] Whether to enable dynamic weighting on this player or not

  • hide_hud (bool): [Read-Write] Hide HUD during play

  • hide_player (bool): [Read-Write] Hide Player Pawn during play

  • inherit_tick_interval_from_owner (bool): [Read-Write] When checked, a custom tick interval can be provided to define how often to update this sequence

  • loop_count (MovieSceneSequenceLoopCount): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

  • pause_at_end (bool): [Read-Write] Pause the sequence when playback reaches the end rather than stopping it

  • play_rate (float): [Read-Write] The rate at which to playback the animation

  • random_start_time (bool): [Read-Write] Start playback at a random time

  • restore_state (bool): [Read-Write] Flag used to specify whether actor states should be restored on stop

  • start_time (float): [Read-Write] Start playback at the specified offset from the start of the sequence’s playback range

  • tick_interval (MovieSceneSequenceTickInterval): [Read-Write] Overridable tick interval for this sequence to update at. When not overridden, the owning actor or component’s tick interval will be used

property auto_play: bool

[Read-Write] Auto-play the sequence when created

Type:

(bool)

property disable_camera_cuts: bool

[Read-Write] Disable camera cuts

Type:

(bool)

property disable_look_at_input: bool

[Read-Write] Disable LookAt Input from player during play

Type:

(bool)

property disable_movement_input: bool

[Read-Write] Disable Input from player during play

Type:

(bool)

property hide_hud: bool

[Read-Write] Hide HUD during play

Type:

(bool)

property hide_player: bool

[Read-Write] Hide Player Pawn during play

Type:

(bool)

property loop_count: MovieSceneSequenceLoopCount

[Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

Type:

(MovieSceneSequenceLoopCount)

property pause_at_end: bool

[Read-Write] Pause the sequence when playback reaches the end rather than stopping it

Type:

(bool)

property play_rate: float

[Read-Write] The rate at which to playback the animation

Type:

(float)

property random_start_time: bool

[Read-Write] Start playback at a random time

Type:

(bool)

property restore_state: bool

[Read-Write] Flag used to specify whether actor states should be restored on stop

Type:

(bool)

property start_time: float

[Read-Write] Start playback at the specified offset from the start of the sequence’s playback range

Type:

(float)